Comes Now The Power - The Outer Worlds Guide - IGN (2024)

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Comes Now The Power is a Main Story quest in The Outer Worlds. This quest will conclude your time in the Emerald Vale.

Reed needs you to deliver a message to the deserters before you cut off power to their area. He wants you to convince them to come back to Edgewater and work at the Cannery once more, so it's up to you to head over and talk to Adelaide, in the Botanical Lab.

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At the end of the conversation with Reed, Parvati will offer to join your party.

With the task set, head out of Reed's office, and Parvati will ask to talk to you. She has qualms about the mission, and asks to visit the vicar in town for another opinion. You don't need to visit the vicar, but it offers extra experience and sheds some light on the situation. In addition, you can begin the Companion Quest to recruit Vicar Max to your crew.

When you're ready, exit Edgewater and start heading north. You'll need to hoof it, but you'll eventually come across the deserter's camp. Grace Romero will stop you before you can head in, though. Have a short conversation, and she'll direct you towards Adelaide.

Speak to the kindly old woman about the camp and Reed's plans. She offers you an alternative method to get your regulator--divert the power to the camp instead of Edgewater, and the town will shut down, allowing you to grab the Cannery's power regulator for your ship.

You don't need to make your decision right away; first, you need to get to the Geothermal Plant. When you get near it, you'll notice that the entryways are electrified. Thankfully, you can either enter through the front where the broken fence panel is, or go around the back and duck through the burrowed hole.

Be careful of the mechanical enemies. They're weak to electric damage, so if you have a Stun Baton or a gun that deals that sort of damage, now is the time to use it. Take them down and head into the Plant.

Parvati will let you know that the control panel is to the right, but feel free to explore the Plant and loot whatever you can. When you're ready, head to the control room and examine the computer.

Pick the first option, and the terminal will throw up two warnings. First, redirecting the power is irreversible. Second, redirecting the power will cause structural damage. Before you can redirect the power, though, you need to activate three electrical track switches.

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The switches are in the lower level, but you'll need a way to unlock the door. If you haven't already, pick the lock of the manager's door and go to the terminal. Read all the personal files and e-mails and you'll learn the passcode for the door. Thankfully, you don't personally need to remember the code, just choose 'Enter Passcode' and it'll automatically be entered.

While exploring the lower levels, you could go straight to the devices, but if you head down to the bottom of the boiler room you'll meet Higgins. He's a bit off his rocker, but you can convince the man to help you reprogram the remaining robots so they'll attack each other instead of you. It's an optional objective, but one that will make your time in the plant easier.

If you want to complete this objective, head up back up to the top of the boiler room, then head up the stairs closest to the door.

You'll be able to use this terminal to change the behavior of the automechanicals. The objective is also "completed" if you just kill every robot in the Plant.

Either way, follow the waypoints on your map to activate each router switch to begin the energy rerouting process. Eventually you'll come across a room with steam in it. Duck down behind the pipes to the left to avoid it, or else you'll get hurt.

With all three router switches activated, it's time to make your decision. Head back to the control room, and Parvati will have a conversation with you about your choice. She thinks that you shouldn't cut the power to Edgewater, but ultimately, it's your decision to make.

Decide to either cut the power to Edgewater or the Botanical Labs. Exit the Plant, and head back to Edgewater and talk to Reed Tobson or Adelaide, depending on your choice.

It's finally time to get your power regulator. The affected party isn't very happy about your choice, and may put up a resistance for the regulator. However, if you have at least 30 points in Intimidation, you can grab the regulator without a fight.

Technically, the rest of this is finishing up the previous quest, Stranger in a Strange Land. Head back to the Unreliable and replace the power regulator. Finally, you're able to leave the Emerald Vale behind and head into space.

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This will begin the next Walkthrough quest, Passage to Anywhere. This is the beginning of Phineas' Questline.

Up Next: Phineas' Questline

PreviousStranger in a Strange LandNextPhineas' Questline

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Comes Now The Power - The Outer Worlds Guide - IGN (1)

The Outer Worlds

Obsidian Entertainment

ESRB: Mature
Nintendo SwitchPlayStation 4PCXbox One

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Overview13 Tips and Tricks for Surviving The Outer WorldsThe Best Perks to Unlock in The Outer Worlds5 Character Builds to Use in The Outer Worlds

Comes Now The Power - The Outer Worlds Guide - IGN (2024)

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